

This works because by only attaching added models and textures as aesthetics to an empty object in a scene, the main components of a map will not change. The seasons all hold different aesthetics, and when activated, these different objects and textures are spawned in the scene, and change the look and feel of a level, keeping a game and/or level fresh, play after play. Each season and time of day has its own number, and is activated by the number. SHG posted a job offering for someone who could help with weather in the game, which means they probably saw NerosCinema's video, and will most likely use his idea in the multiplayer and/or story for their next game.īasically, this season system works with randomly generated numbers.

NerosCinema then made a video about how the random weather generator would look, and how the system would work.

NerosCinema mentioned an idea for a random weather generator. NerosCinema is a big time fan of Call of Duty and made a video telling SHG (Sledgehammer Games) about what the CoD (Call of Duty) community wanted in the next game. This is a random weather system prototype created by Crawler Studios (me), and is based off of NerosCinema's idea for a random weather system in the next installment of Call of Dutywhich will be created by a new developer, Sledgehammer Games. More dynamic features will be added to the asset as well as better systems for single player modes.* *Note: this demo is only in beta and only features a season changing system. Remember this: I created this prototype/asset, but it is NerosCinema's idea, so the credit for this goes all to him. I will finish the project, and make it available to everyone as an asset for their own games. Another reason I am working on it is because it is an awesome idea and could really help innovate games in terms of realism. The idea by NerosCinema was originally for Call of Duty, but I thought I would make a prototype for it to prove that this could work in the next Call of Duty, and to bring NerosCinema's idea to life before the next Call of Duty is released. This prototype is to use as a demonstration on how I (an indie game dev) thinks a random weather generator should work. These have nothing to do with the weather system itself, it is just for show and will be removed when the project is finished.Ĭreated by Crawler Studios (me), and is based off of NerosCinema's idea for a random weather system, this is a prototype/concept for a random weather system. At the start of the scene, it will display a date, forecast, and headline. Press to refresh the scene, changing the season, weather and time.
